![]() A (row of) (4)-height stair tile is low enough for fire ballistae to shoot across, but high enough to block walking paths for units.įor merging multiple moat/pitch ditch steps, you can draw with all moat/pitch ditch tools all over the map. A (2)-height stair tile is, iirc, enough to connect low and high walls. (Full stairs can be prone to be made unusable by hostile mangonel damage.) A series of lowest stair tiles (5) could even be used to create functioning roads inside (or outside) a castle. a single lowest stair tile (5) next to a gate (on the inside) can be used for quick and reliable access to the gatehouse for the defender. With some care, you can create very complex or compact stairways. This will cause the stairs to be built correctly.Īlso, in case you only want to use some particular tiles instead of the whole stairs, still place a complete staircase and afterwards simply delete any of the tiles that you do not want/need. Regarding the stairs bug: ALWAYS draw the mouse for placing the 5-tile stairs over and onto a 6th, empty tile before releasing the mouse button. Further the stair part's text descriptions are following:
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